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Projection Mapper

Projection mapping is a technology used for manually turning objects, often irregularly shaped, into a display surface for video projection. Lukas Reichert has developed a program for projection mapping using the SuperCollider programming language which allows sound and images to be processed and presented in parallel.

The idea for the development of the software emerged in connection with his work on the sound sculpture A dynamic of its own, for which the program was used for the first time. The source text will be publicly accessible as SuperCollider Class soon, and will then be available for further algorithmic experiments at the interface between music and visualization.


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